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Platform, Rendering, and Distribution

Platform, Rendering, and Distribution

This section is for:

  • Game studios
  • Distribution platform integrators
  • Web / Native renderer developers
  • Anyone who wants to consume NovaMark runtime state directly

The focus here is not “how to write stories”, but:

  • How the NovaMark VM advances
  • What runtime state looks like
  • How host and script responsibilities are divided
  • Why the engine only produces discrete states
  • How to understand the Web template and C API

If you are integrating NovaMark into your own products, this section is more important than syntax details.


Platform Integration Guide

Web Platform

DocumentDescription
WASM APIWebAssembly interface specification for running NovaMark VM in the browser
Web Rendering TemplateReady-to-use Web renderer template (Chat/VN modes)

Native Platform

DocumentDescription
Runtime and HostUnderstand the VM and host responsibility boundary, state synchronization mechanism
Native IntegrationiOS / Android / Desktop integration guides
C APINative C interface for integrating into desktop/mobile applications

Reference Manual

DocumentDescription
Quick ReferenceQuick lookup for syntax / state / API
Runtime StateNovaState JSON structure and field descriptions
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