Syntax/Command Cheat Sheet
A one-page overview of NovaMark core syntax. For detailed explanations, see Command Reference.
File Structure
---
title: Game Title
version: 1.0
---
@var variable_name = initial_value
#scene_start "Scene Title"Dialogue
CharacterName: Dialogue text
> Narrator textVariables
@var hp = 100 // define
@var name = "Alice"
@var alive = true
@set hp = 80 // modify
@set gold = gold + 10 // arithmeticSupported operators: +, -, *, /, %
Items
// define
@item healing_potion
name: Healing Potion
description: Restore 50 HP
icon: potion.png
@end
// operations
@give healing_potion 2 // acquire
@take healing_potion 1 // removeChoices
? Prompt text
- [Option1] -> target
- [Option2] -> .label
.label
> Content for option 2Checks
@check roll("2d6") >= 8
@success
> Success!
@fail
> Failure...
@endcheck
@check has_item("key")
@check hp >= 50
@check has_flag("met_spirit")Built-in functions:
| Function | Purpose |
|---|---|
roll("XdY") | Dice roll check |
has_item("id") | Check item possession |
item_count("id") | Get item count |
has_flag("id") | Check flag status |
has_ending("id") | Check ending unlocked |
Scenes
#scene_forest "Forest" // define
-> scene_forest // jump
-> .label // jump to label
.label // label definition
> Label content
@call shop_scene // call subroutine
@return // return from subroutineMedia
@bg image.png // background
@bg image.png transition:fade
@sprite char_id show url:img.png position:left
@sprite char_id hide
@bgm music.mp3 // BGM
@bgm stop
@sfx sound.mp3 // sound effectCharacter Definition
@char Alice
color: #4A90D9
description: The protagonist
sprite_default: alice.png
sprite_happy: alice_happy.png
@endEndings & Flags
@flag met_spirit // set flag (persists across playthroughs)
@ending good_ending // trigger endingConditionals
@if hp <= 0
> You collapsed...
-> game_over
@else
> You're still alive.
@endifRuntime State
JSON structure read by renderers (see Runtime State for details):
{
"status": 0,
"currentScene": "scene_start",
"variables": {
"numbers": { "hp": 100 },
"strings": { "playerName": "Alice" },
"bools": { "metSpirit": true }
},
"inventory": { "healing_potion": 2 },
"inventoryItems": [...],
"characterDefinitions": {...}
}More Reference
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